Elemental damage serves to close that gap a bit for weapons with quick low damage attacks. Most weapons in the game have a stat called Element, which shows the Elemental attack of the weapon. For example, lets say someone deals 200 damage. Voodoo. Elemental Resistances in Monster Hunter World (MHW) refers to the sum of protective effects of Equipment and Skills against Elemental Damage done by Weapons and Monsters. There is a better attack formula for … Damage Type; Sharpness; Elemental Value ; Damage Type. For example, green sharpness boosts raw damage by 5%, but has no effect on elemental damage. Damages Types in Monster Hunter World (MHW) are the different damage categories of the game. For a more complete rundown on combat with Monsters, see Weapon Mechanics and Defense.. Elemental Resistances in MHW On Monsters. But even on the Dual Swords, I mostly find myself using the Nerg Claws which has one of if not the most raw damage of all the Dual Swords. Elemental Damage Calculator (MHW) MHWorld. then get big numbers, its literally a logical conclusion, high crit+high raw numbers=high output, no math required. There was a weapon balance patch (Patch 2.0) that change how Impact phial type damage calculation works with other skill that increase damage like Non-elemental Boost, Attack Boost, Peak Performance, Agitator, etc. Damage Calculation - Kiranico Damage Types - Monster Hunter World Wiki, Fextralife Weapon Mechanics - Monster Hunter World Wiki, Fextralife Monster Hunter World - Damage Calculator The links I’ve provided should be able to help. And never ask me again . The calculation for elemental damage is: Elemental Damage / 10 * Monster Hitzone. 10 Defense: 190 damage 100 Defense: 100 damage 200 Defense: 0 damage Doing this can cause party members or enemies to deal close to no damage or no damage. Heavy Bowgun Dmg Math Guys Mhw 1. 1 Attack Power 2 Affinity 3 Sharpness 4 Slots 4.1 Damage Formula 5 Element 6 Special Attack Attribute 6.1 See also The Attack Power is the raw damage done without the aid of elements or secondary status effects. Elemental damage is different to physical in that it's unaffected by what move you use; strong moves and weak moves will deal the same amount of elemental damage (with one or two exceptions). This is our Monster Hunter Math guide on How Damage is Calculated in MHW covering what Motion Values and Hitzone Values are. USJ and Event gear, Damage calculation, Set Searcher, Sets sharing. Bow Damage Calculation. Effective CB usage requires balancing between Sword mode, with its high mobility and ability to guard against incoming attacks, and Axe mode, with its longer reach and more powerful attacks. Also, elemental effects can hit certain enemies harder, while doing close to nothing to others, depending on elemental resistances. These are real values that I took from the weapons I own – I downgraded some to get a varied sample of base values. The Hitzone value represents what percentage of an attack's damage is actually dealt to the monster. Since the calculator currently does not support comparisons against different monsters, there is effectively no difference between a weapon with 100 raw and 100 fire, or 100 raw and 10000 fire. yes sorry wrong term you are correct but my point still says the same shelling does not do status damage i think not sure #7. combat party. Blademaster weapons have a 1-in-3 chance per hit to apply Abnormal Status damage, while Gunner weapons always apply Abnormal Status damage. Iceborne has effectively raised it to six now. Attack Power or Raw Damage is a damage statistic in Monster Hunter World (MHW).Monsters also have raw damage, which is offset by the hunter's Defense stat. Posted by 2 years ago. Each Monster has strengths and weaknesses against specific Elemental Damage … Notes. Both Raw (Physical) and Elemental Damage dictate the damage any attack does directly, while Status Effects convey damage and debuffs indirectly.. Since app is not fully optimized for Pads, we ask you, if you want to proceed to app page or stay in web version of builder? After that, it's just multiplied by the hitzone. Weapons with base values about 240 or less are simply (base value) + 150 = cap. I’m genuinely surprised by our growth and I can’t thank you guys enough. Sharpness in Monster Hunter World (MHW) is a factor in determining the cutting power of a Weapon and its damage output.. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.. For a more complete rundown on combat with Monsters, see Weapon Mechanics, Defense, and Elemental Resistances.. How Attack Power is … Your sharpness boosts your elemental damage, but not as much as your raw damage. Elemental bloat value is always 10, so you get only 1/10th true element. Archived. Elemental Switch Axe Meta Builds, finally its not all about Brachy or Safi Swaxe to deal damage. If a monster has no weakness to a specific element … Let’s quickly look at these elemental Switch Axes. Damage Calculation; Evasion and Defense ... Each Hitzone has different values, which represent the part's weakness to Physical and Elemental damage. Elemental damage is a little different. My question is on the calculation of the Elemental Damage Output for, say, a Light Bowgun. A weapon with 90 elemental damage actually deals 9 damage per hit. Sep 3, 2018 @ 9:43am Values shown on weapons are bloat values. Charge Blade. After this you will have a very good idea of how elemental damage works in MHW! Whether or not it's worth it depends on what you are trading to acquire it. Current damage formula for Monster Hunter 3 (Tri) has been established. Hello, it seems you're viewing this page from mobile device. There are also other sources of damage such as Fixed damage and Status damage. What makes it so confusing is that the answer depends on which weapon you’re using. The displayed elemental value is inflated by a factor of 10, so a Sword and Shield with 150 ice damage only has 15 for damage calculation. Element usually adds … When attacks strike a monster, two types of damage are dealt: Physical (Raw) damage, and Elemental damage (but only if the weapon has an Elemental attribute). The Sharpness level of a weapon will degrade over the course of a fight. I've been trying to answer the simple question of how we deal damage in MHW! Close. GaijinHunter has released two videos to help people understand the nature of elemental caps and not wasting any elemental damage before it goes to waste. Dual Blades (x 1.4) Light Bowgun (x 1.3) Bow (x 1.2) To calculate a weapon's Raw Base, simply divide its displayed Attack value (without boosts from Skills or Items) by its type-specific modifier. Hitzone values range between 0 and 100, and higher values indicate a weaker Hitzone (i.e. Check our MHW Calc! #4. Energy gained from Sword mode can be stored in Phials, which can then be used to boost guarding abilities and damage output in Axe mode. Enjoy! Physical damage includes Severing-type damage, Blunt-type damage, and Projectile-type damage. There are numerous components in the formula to calculate the damage a Bow does, split into Raw and Elemental components. These would be the damage results. First, you take your element and divide it by 10. For elemental damage, it's added to the damage you do with every hit, except for some specific attacks (S&S and lance shield hits, for example). In addition to the following Damage Types, there are also two Types that are commonly referred to as True Damage and Parts Damage. And also a big thank you to all of you for supporting us! its stupid to force players to use 3rd party sites just to calculate damage you don't have to, you want big numbers? In most games elemental damage is not percent of base damage, but an additional source of damage, unlike critical dmg which is, most of the time, expressed as a multiplier of the base damage. The damage calculation in Monster Hunter games is just so confusing. 3. I wanted to determine: Can you determine which weapon, out of a given weapon's tree for a given element type, is the best at dealing damage? MHW Iceborne Best Charge Blade 2020 – Safi’jiiva Meta MHW Iceborne Best Longsword 2020 Safi’jiiva Meta. Elemental damage and raw damage are now added together before any decimals are dropped. agree, mhw needs to be better in their descriptions and forumals. Many components are similar to the original formula from previous games. This can cause some problems. Bow Damage Calculation: Raw Damage . Elemental Damage in Monster Hunter World: Damage Elements, and Monsters weak to them - Every Element Explained. There are some people who have created spread sheets and damage calculations on this topic but it’s still confusing. Simply put, the higher the weapon’s base elemental damage, the higher it’s cap will be as its cap is (base value) x 1.6 = cap. Now you can do your charge move if you want to, but you don't really benefit from this outside of the intitial hit of the axe, which will both crit (Assuming you're built for this.) Elemental damage is mainly affected by the weapon's Elemental value and the monster's Elemental Hitzone. 20 element * a 0.2 hitzone = 4 more damage per hit. The smaller the base elemental damage is – the smaller the cap will be. I’m so glad that you have all enjoyed this Monster Hunter Math Series so much! Nope, I want to stay here, show me the Web version. Shelling does not apply status or elemental damage. Non-elemental Boost is the only 1 level skill that increase phial damage by 3, while skills like Attack Boost, Peak Performance need certain level to even add 1 phial damage. This damage does not take into account charging your sword which does well over 260+the elemental explosion damage, so around 300ish. Elemental Damage Calculator (MHW) MHWorld. So, without getting into weaknesses, sharpness, and all of the other things that modify damage, my understanding is that dividing by 10 is how to calculate your base elemental damage output. Elemental Attack Damage Cap: Examples. Meaning some weapons are better with raw attack power while others are better with elemental. But the percentile growth is very similar. A weapon's displayed element is 10x higher than it actually is, so 200 = 20 actual element. How much damage depends on the monster's hitzone and is very simple to calculate. 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