Bind Forest had one of the nicest original soundtracks I’ve experienced in a game. As such, you might want to strap yourselves in, as this is probably going to be a rather lengthy review. On the whole though, Will Of The Wisps more than lives up to its predecessor, and in a similar fashion will likely go on to be one of my favourite scores around. In those five years the Austrian studio has been hard at work on it's anticipated sequel and it's finally here. When Ori and the Blind Forest released back in 2015, it established itself as a top-tier metroidvania title and a top-billed exclusive in Microsoft’s lineup. Following cues The Ancient Wellspring and A Look Inside also continue in much the same mood-setting vein. It's been some five years since Moon Studios bought us the splendid platformer of Ori and the Blind Forest in 2015. Editor’s Note: The non-console specific portions of this review originally appeared in our own Jordan Helm’s review of Ori and the Will of the Wisps, which can be read in full and unaltered here. In Wonderment Of Winter is an absolutely fantastic track title, and a pretty enjoyable cue to boot. ( Log Out /  I really enjoyed this review. Approaching The Ruins then continues in a similar vein while also bringing Ori’s theme back into the mix, though this time in an uncharacteristically concerned manner on strings. Mora The Spider then doubles down on the scary mood, elevating it with intimidatingly loud vocals and in-your-face percussion. Low-pitched, morose woodwinds open the piece with some rather ominous-sounding strings and percussive instruments then arriving a minute or so in. A particularly frantic and rather fragmented Ori’s theme also appears a few minutes in alongside rapid, tense strings, making overall for one of the more hair-rising action pieces on the album. Ori and friends are raising a baby owl named Ku who hatched in the aftermath of the previous game. When will you be releasing a new one? Simply sit back for three and a half minutes of pure, utter relaxation. The Story Of Niwen then picks up right where it leaves off, with a melancholic Ori’s motif appearing once again, this time on reticent woodwinds and melancholic strings. ( Log Out /  Ori And The Blind Forest is one of my favourite scores of all time. We then get a few more slow, gentle atmospheric cues with Willows End and Decay before things start to reach a bit of a finale with the rather emotional The Spirit Willow, where solemn strings and dramatic brass play out a particularly powerful and uplifting rendition of Ori’s theme. Baur’s Reach continues this hope with rousing vocals to start before then moving onto peaceful woodwinds and gentle strings. Follow me on Twitter for the latest soundtrack and review-based news! The tone turns rather dramatic towards the end however as loud, threatening brass and ominous vocals arrive – closing out the piece on a curiously worrying note. When I reviewed it back in 2015, I was blown away by its beautiful, vibrant world and heart-wrenching story. As album conclusions go…I cried. There is also however a slight hint of tension throughout the cue, perhaps indicating at musical events to come. It’s in moments like these that you’ll truly understand why this game is so good. It’s not long however before hope returns (if only for a short while) in Reunification, where dramatic vocals and spirited strings play out a particularly rousing rendition of Ku’s theme. As the direct sequel to one of the best games of 2015, Ori and the Will of the Wisps has a lot to live up to. Developer Moon Studios tugs at the player’s emotions whenever possible, both through a beautifully penned story that sees Ori racing to rescue a friend, and also nail-biting gameplay that demands precision and patience every step of the way. Soon Schedule is kind of out the window at the moment because of everything that’s going on, but things are still in the pipeline. Here the titular character’s motif gets several tear-jerking farewells in fantastic-sounding orchestral majesty. Ori and the Will of the Wisps improves on Blind Forest in every conceivable way. Of course he did. Considering it is a 2D game, Ori makes great use of a 3D space filling in the background and foreground with gorgeous scenery that background characters and weather effects interact with. To top it all off, the vocals then return right at the end for a loud and near heartbreaking rendition of Ori’s theme. No doubt the soundtrack plays the largest role in this, but Ori’s mannerisms in particular moments carry so much weight that you will feel a great urge to hold your household pet close. Atmosphere then takes back over with The Windswept Wastes (again, these track titles are stellar), and you really have to hand it to Gareth Coker – mood-setting is his strength. To start the score proper, we are then introduced to a brand new woodwind-based theme with We Named Her Ku, another fairly short cue but one that again wastes no time in establishing its mood – a lighter, more upbeat feeling to represent the game’s new character Ku, an owl. As you have seen by the screenshots, Ori and the Will of the Wisps is absolutely beautiful to look at, with a great and varied colour palette with superb character designs. Hope then rises up in Now Use The Light, We Want To See, with bright, upbeat vocals opening the piece before strings and gentle piano notes join the fray. Will of the Wisps continues that. Note: This review is based on our experience playing Ori and the Will of the Wisps, on both the XBOX One X and PC with the Day One Patch applied. Standout Cue: 60. In short; it was absolutely worth the wait. Anyway, from the out-of-focus foregrounds to the detailed and mostly unambiguous platforms to the jaw-dropping animated backgrounds, Ori and the Will of the Wisps looks nothing short of amazing. Burrowing then kicks tension back into the score, with some not quite fast-paced but certainly not slow strings along with rather worried-sounding woodwinds and percussive instruments. Things then calm down considerably for Luma Pools, another quietly atmospheric environmental piece that makes excellent use of peaceful vocals and a particularly soothing piano. Ori and Ku’s respective themes are then played in a pensive yet quietly hopeful manner at various intervals through the remainder of the cue. The standout action cue then arrives with Shriek And Ori, a thankfully lengthy six minute cue featuring frantic percussion, tense strings and several superbly epic playthroughs of the main Ori theme towards the end. This calm doesn’t last long though as menacing brass and some very intimidating vocals then arrive with Kwolok’s Malaise, and these alongside the dramatic backing percussion make for quite a villainous-sounding piece of music overall. Loud, dramatic brass is then the centrepiece of the rather short Meeting With Kwolok, with Ori’s theme making a brief and quietly hopeful appearance towards the end. Switching back up again, The Windswept Ruins sets a considerably melancholic mood with the Ori motif on woodwinds and pensive strings, before Seir then adds almost mournful vocals into the mix alongside some light and rather wistful percussion. Players will be treated to another vivid and vibrant world, that truly feels alive like very few other worlds managed to pull off. 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